Archive for February 2014
Friday, 28 February 2014
To help create my
soundtrack for this project, I contacted my good friend Aaron Boswell aka Evo,
whom is a sound engineer/producer that I’ve known for many years, and also
worked with on different projects in the past. When I briefed him on what it
was that I wanted him to do, and gave him the Ophelia picture analysis, he was
on board with the idea straight away; even commenting on how we could go about
getting some of the sounds.
When I’d created the
story, plus the storyboard and presented them to him, he had already found most
of the sounds that we’d need for this project, from various sound packs that
he’s collected from over the years.
There were a few
sounds that we needed to record such as: pill bottle shaking (bought some
vitamin tablets for 30p from Tesco!), slippers being taken off and sitting on
the couch. These sounds we could not find to our liking in the sound packs that
he had and also online, so we used the mic set up in his studio to record them.
Once I’d created the
sequence, I sent over the footage to Aaron so that he could score the
soundtrack to the video. The software that he used was Cubase, in order for him
to score the video, he imported the file into Cubase so that he could watch it
and compose the sound track at the same time.
(INSERT PICTURE OF
VIDEO IN CUBASE)
Where we were both
working from home, he would send me drafts of the sound track and I’d send him
back notes with amendments for him to do.
Because Aaron lives
close to me, I would sometimes visit and work through the project with him,
where I too also know how to use Cubase.
While working
together, we would discuss and figure out ways how we could achieve the sounds
that we wanted, justifying the reason for the Foley sounding how it does i.e.
The police radio ‘sound’ predominantly panned to the right speaker, and volume
turned down; with the high end frequency turned down, to connote the idea that
the police are outside the front door. Or, using a sound that was intended for
something else such as a heart beat, and layering it with the footsteps from
the stair creek to give it bass, as using a kick drum had to much high end
frequency, even when turned down, and sounded unnatural.
Here are some screen
shots from the audio project in Cubase.
Tag :// 1-Minute Sound Design Film,
Tag :// Directions Unit,
Tag :// Post-Production,
Tag :// Production,
Tag :// Project Update