Archive for February 2014

Friday, 28 February 2014



To help create my soundtrack for this project, I contacted my good friend Aaron Boswell aka Evo, whom is a sound engineer/producer that I’ve known for many years, and also worked with on different projects in the past. When I briefed him on what it was that I wanted him to do, and gave him the Ophelia picture analysis, he was on board with the idea straight away; even commenting on how we could go about getting some of the sounds.

When I’d created the story, plus the storyboard and presented them to him, he had already found most of the sounds that we’d need for this project, from various sound packs that he’s collected from over the years.

There were a few sounds that we needed to record such as: pill bottle shaking (bought some vitamin tablets for 30p from Tesco!), slippers being taken off and sitting on the couch. These sounds we could not find to our liking in the sound packs that he had and also online, so we used the mic set up in his studio to record them.




Once I’d created the sequence, I sent over the footage to Aaron so that he could score the soundtrack to the video. The software that he used was Cubase, in order for him to score the video, he imported the file into Cubase so that he could watch it and compose the sound track at the same time.

(INSERT PICTURE OF VIDEO IN CUBASE)



Where we were both working from home, he would send me drafts of the sound track and I’d send him back notes with amendments for him to do.


Because Aaron lives close to me, I would sometimes visit and work through the project with him, where I too also know how to use Cubase.

While working together, we would discuss and figure out ways how we could achieve the sounds that we wanted, justifying the reason for the Foley sounding how it does i.e. The police radio ‘sound’ predominantly panned to the right speaker, and volume turned down; with the high end frequency turned down, to connote the idea that the police are outside the front door. Or, using a sound that was intended for something else such as a heart beat, and layering it with the footsteps from the stair creek to give it bass, as using a kick drum had to much high end frequency, even when turned down, and sounded unnatural.

Here are some screen shots from the audio project in Cubase.









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